First, a literature study and an observational study involving low-vision users were carried out. The navigation strategies of low-vision users are explored in this article in order to select the appropriate accessibility techniques needed to design web interfaces for their benefit. People with low vision may experience accessibility barriers when they interact with the web. We also register some limitations and areas for improvement, such as a need for non-functional requirements to be improved, and the aesthetics of our design to be improved going forward. The user test reported an overwhelmingly positive response to our tool as a feasible reading aid, allowing persons who could not engage (or, due to the difficulty, refusing to) in the reading of material to do so.
This software was tested with 11 new participants alongside user evaluations, allowing us to discover how users perceived text best within our 3D virtual environments, and what features and techniques are required to evolve this accessibility tool further. Using the findings collected and requirements elicited from participants, a prototype document reader was developed for reading text within a VR-immersed 3D environment, allowing low-vision users to customise and configure accessibility features for enhanced reading. Test results uncovered that, when comparing a worn VR head-mounted display (HMD) to physical unaided tests, results within a HMD scaled better at closer distances, while unaided tests scaled better with further distances. We investigate the reading effects of VR equipment on persons with visual disabilities by utilising variations of standardised optometry-informed reading tests conducted across 24 participants. In this article, we explore the potential of VR-assisted reading. Our current research investigates the viability of virtual reality (VR) as an aid for persons with visual disabilities. We aim to help improve the quality of life of people with visual disabilities through the application of emerging technologies. Our new software, iBrowse, combined with previous LowBrowse, would benefit millions of persons with impaired vision and enhance their web accessibility efficiently. Thus it provides the possibility for low vision users to read the text content on the webpage while at the same time appreciate webpage's global layout, which the website authors intends to deliver. The software iBrowse contains two separate frames including single-line reading frame and webpage global frame. Our iBrowse software, instead of following the traditional magnification technique, allowed the low vision users to adjust a few style parameters (font size etc.) and then to read all the websites in their maximum reading efficiency regardless how web authors mark up their websites. The software iBrowse, coded by Extensible Application Markup Language (XAML) and C#, adopted a similar designing strategy of our previously implemented LowBrowse software which acted as an extension add-on of Firefox browser. Starting with IBrowse 2.5, new purchases can be made directly from the developer's website.New user interface software called iBrowse was developed to help visually impaired people to access Internet.
Ī limited OEM version of IBrowse 2.4 is included with AmigaOS 4.īetween April 2007 and August 2019, IBrowse was not available for sale to new customers since its distributor had quit the Amiga market, although existing v2.x users could download and install the demo version over their existing installation in order to access all functionality. It was one of the first browsers to include tabbed browsing as early as 1999 with IBrowse². IBrowse supports some HTML 4, JavaScript, frames, SSL, and various other standards. The original author has since continued development of IBrowse. IBrowse was originally developed for a company called Omnipresence, now defunct. IBrowse is a MUI-based web browser for the Amiga range of computers, and was a rewritten follow-on to Amiga Mosaic, one of the first web browsers for the Amiga Computer.